
So overall, this little modification makes me feel more like i'm in the classic fallout universe, as it's presented in Fallout New Vegas. This mod's brahmin variants manage to capture the aesthetic of the mojave wasteland, an aesthetic which is in the base game is sometimes not clear enough, precisely because the mojave wasteland is built partly using designs made for the capital wasteland ( i'm guessing due to lack of time ). The thing is that many of the stuff taken from fallout 3 feel out of place in New Vegas, and the brahmin are a good example of that. I was sceptical about this prior to trying it out but it's really nice, the brahmin are very well designed and it feels sort of natural having them around. Immersive Recoil 2.This adds a new type of brahmin that fits the atmosphere of the territories around New Vegas. Viewmodel Recoil - Adds a lot more visual recoil to all guns, highly configurable These mods (and many others) will greatly enhance the FNV's gunplay, these are just my picksĭeus ex weapon spread - makes guns much more accurate, but to compensate that, it increases the sway if low on skill Patch the weapons with SNIFF, HERE'show to do it

Īs for the old versions of this mod, well, they are there, but i dont see any reason to use them really. You can 'quickscope' with all weapons affected by this mod, no more 'floating' weapons when exiting IS mode EXAMPLE OF THIS BUG. since it is a kNVSE animation pack, You can use it with other weapon animation mods

every weapon in this pack has a complete set, except jam animations preserves the vanilla rate of fire for almost all weapons (la shotgun and AMR are the only exceptions) animations are synced with 3rd person, meaning there are no reload cancels etc. This is a kNVSE plugin dependent weapon animation mod that makes all weapons affected by it feel more unique and satisfying to use, now why would You download this mod over anything else? well - this one ensures consistency, what i mean is: It will prevent any weirdness with automatic weapons in the game and it is vital for my mod to work properly, im suprised that some ppl dont have it set to 1 or worse - don't have Stewie's mod installed (seriously why) credit to CarbonWaffle for finding it out
